|  | OpenSceneGraph
    | 
| Public Types | |
| enum | BlendingMode { ADDITIVE, BLENDED } | 
| Public Member Functions | |
| LightPoint () | |
| LightPoint (const osg::Vec3 &position, const osg::Vec4 &color) | |
| LightPoint (bool on, const osg::Vec3 &position, const osg::Vec4 &color, float intensity=1.0f, float radius=1.0f, Sector *sector=0, BlinkSequence *blinkSequence=0, BlendingMode blendingMode=BLENDED) | |
| LightPoint (const LightPoint &lp) | |
| LightPoint & | operator= (const LightPoint &lp) | 
| Public Attributes | |
| bool | _on | 
| osg::Vec3 | _position | 
| osg::Vec4 | _color | 
| float | _intensity | 
| float | _radius | 
| osg::ref_ptr< Sector > | _sector | 
| osg::ref_ptr< BlinkSequence > | _blinkSequence | 
| BlendingMode | _blendingMode | 
| osgSim::LightPoint::LightPoint | ( | ) | 
| osgSim::LightPoint::LightPoint | ( | bool | on, | 
| const osg::Vec3 & | position, | ||
| const osg::Vec4 & | color, | ||
| float | intensity = 1.0f, | ||
| float | radius = 1.0f, | ||
| Sector * | sector = 0, | ||
| BlinkSequence * | blinkSequence = 0, | ||
| BlendingMode | blendingMode = BLENDED | ||
| ) | 
| osgSim::LightPoint::LightPoint | ( | const LightPoint & | lp | ) | 
| LightPoint& osgSim::LightPoint::operator= | ( | const LightPoint & | lp | ) | 
| BlendingMode osgSim::LightPoint::_blendingMode | 
| osg::ref_ptr<BlinkSequence> osgSim::LightPoint::_blinkSequence | 
| osg::Vec4 osgSim::LightPoint::_color | 
| float osgSim::LightPoint::_intensity | 
| bool osgSim::LightPoint::_on | 
| osg::Vec3 osgSim::LightPoint::_position | 
| float osgSim::LightPoint::_radius | 
| osg::ref_ptr<Sector> osgSim::LightPoint::_sector | 
 1.8.13
 1.8.13