◆ Neighbours
◆ TerrainNeighbours() [1/2]
| osgTerrain::TerrainNeighbours::TerrainNeighbours |
( |
| ) |
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◆ ~TerrainNeighbours()
| osgTerrain::TerrainNeighbours::~TerrainNeighbours |
( |
| ) |
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◆ TerrainNeighbours() [2/2]
◆ addNeighbour()
| void osgTerrain::TerrainNeighbours::addNeighbour |
( |
TerrainTile * |
tile | ) |
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◆ clear()
| void osgTerrain::TerrainNeighbours::clear |
( |
| ) |
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◆ containsNeighbour()
| bool osgTerrain::TerrainNeighbours::containsNeighbour |
( |
TerrainTile * |
tile | ) |
const |
◆ operator=()
◆ removeNeighbour()
| void osgTerrain::TerrainNeighbours::removeNeighbour |
( |
TerrainTile * |
tile | ) |
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◆ _neighbours
| Neighbours osgTerrain::TerrainNeighbours::_neighbours |
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protected |
◆ _neighboursMutex
The documentation for this class was generated from the following file: