◆ Neighbours
◆ TerrainNeighbours() [1/2]
osgTerrain::TerrainNeighbours::TerrainNeighbours |
( |
| ) |
|
◆ ~TerrainNeighbours()
osgTerrain::TerrainNeighbours::~TerrainNeighbours |
( |
| ) |
|
◆ TerrainNeighbours() [2/2]
◆ addNeighbour()
void osgTerrain::TerrainNeighbours::addNeighbour |
( |
TerrainTile * |
tile | ) |
|
◆ clear()
void osgTerrain::TerrainNeighbours::clear |
( |
| ) |
|
◆ containsNeighbour()
bool osgTerrain::TerrainNeighbours::containsNeighbour |
( |
TerrainTile * |
tile | ) |
const |
◆ operator=()
◆ removeNeighbour()
void osgTerrain::TerrainNeighbours::removeNeighbour |
( |
TerrainTile * |
tile | ) |
|
◆ _neighbours
Neighbours osgTerrain::TerrainNeighbours::_neighbours |
|
protected |
◆ _neighboursMutex
The documentation for this class was generated from the following file: