◆ IndexList
◆ RatioList
◆ Intersection()
| osgUtil::LineSegmentIntersector::Intersection::Intersection |
( |
| ) |
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inline |
◆ getLocalIntersectNormal()
| const osg::Vec3& osgUtil::LineSegmentIntersector::Intersection::getLocalIntersectNormal |
( |
| ) |
const |
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inline |
◆ getLocalIntersectPoint()
| const osg::Vec3d& osgUtil::LineSegmentIntersector::Intersection::getLocalIntersectPoint |
( |
| ) |
const |
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inline |
◆ getTextureLookUp()
Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.
◆ getWorldIntersectNormal()
| osg::Vec3 osgUtil::LineSegmentIntersector::Intersection::getWorldIntersectNormal |
( |
| ) |
const |
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inline |
◆ getWorldIntersectPoint()
| osg::Vec3d osgUtil::LineSegmentIntersector::Intersection::getWorldIntersectPoint |
( |
| ) |
const |
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inline |
◆ operator<()
| bool osgUtil::LineSegmentIntersector::Intersection::operator< |
( |
const Intersection & |
rhs | ) |
const |
|
inline |
◆ drawable
◆ indexList
| IndexList osgUtil::LineSegmentIntersector::Intersection::indexList |
◆ localIntersectionNormal
| osg::Vec3 osgUtil::LineSegmentIntersector::Intersection::localIntersectionNormal |
◆ localIntersectionPoint
| osg::Vec3d osgUtil::LineSegmentIntersector::Intersection::localIntersectionPoint |
◆ matrix
◆ nodePath
| osg::NodePath osgUtil::LineSegmentIntersector::Intersection::nodePath |
◆ primitiveIndex
| unsigned int osgUtil::LineSegmentIntersector::Intersection::primitiveIndex |
◆ ratio
| double osgUtil::LineSegmentIntersector::Intersection::ratio |
◆ ratioList
| RatioList osgUtil::LineSegmentIntersector::Intersection::ratioList |
The documentation for this struct was generated from the following file: