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osgUtil::Optimizer::TextureAtlasBuilder Class Reference

Texture Atlas Builder creates a set of textures/images which each contain multiple images. More...

Classes

class  Atlas
 
class  Source
 

Public Member Functions

 TextureAtlasBuilder ()
 
void reset ()
 
void setMaximumAtlasSize (int width, int height)
 
int getMaximumAtlasWidth () const
 
int getMaximumAtlasHeight () const
 
void setMargin (int margin)
 
int getMargin () const
 
void addSource (const osg::Image *image)
 
void addSource (const osg::Texture2D *texture)
 
unsigned int getNumSources () const
 
const osg::ImagegetSourceImage (unsigned int i)
 
const osg::Texture2DgetSourceTexture (unsigned int i)
 
void buildAtlas ()
 
osg::ImagegetImageAtlas (unsigned int i)
 
osg::Texture2DgetTextureAtlas (unsigned int i)
 
osg::Matrix getTextureMatrix (unsigned int i)
 
osg::ImagegetImageAtlas (const osg::Image *image)
 
osg::Texture2DgetTextureAtlas (const osg::Image *image)
 
osg::Matrix getTextureMatrix (const osg::Image *image)
 
osg::ImagegetImageAtlas (const osg::Texture2D *textue)
 
osg::Texture2DgetTextureAtlas (const osg::Texture2D *texture)
 
osg::Matrix getTextureMatrix (const osg::Texture2D *texture)
 

Protected Types

typedef std::vector< osg::ref_ptr< Source > > SourceList
 
typedef std::vector< osg::ref_ptr< Atlas > > AtlasList
 

Protected Member Functions

SourcegetSource (const osg::Image *image)
 
SourcegetSource (const osg::Texture2D *texture)
 

Protected Attributes

int _maximumAtlasWidth
 
int _maximumAtlasHeight
 
int _margin
 
SourceList _sourceList
 
AtlasList _atlasList
 

Detailed Description

Texture Atlas Builder creates a set of textures/images which each contain multiple images.

Texture Atlas' are used to make it possible to use much wider batching of data.

Member Typedef Documentation

◆ AtlasList

◆ SourceList

Constructor & Destructor Documentation

◆ TextureAtlasBuilder()

osgUtil::Optimizer::TextureAtlasBuilder::TextureAtlasBuilder ( )

Member Function Documentation

◆ addSource() [1/2]

void osgUtil::Optimizer::TextureAtlasBuilder::addSource ( const osg::Image image)

◆ addSource() [2/2]

void osgUtil::Optimizer::TextureAtlasBuilder::addSource ( const osg::Texture2D texture)

◆ buildAtlas()

void osgUtil::Optimizer::TextureAtlasBuilder::buildAtlas ( )

◆ getImageAtlas() [1/3]

osg::Image* osgUtil::Optimizer::TextureAtlasBuilder::getImageAtlas ( unsigned int  i)

◆ getImageAtlas() [2/3]

osg::Image* osgUtil::Optimizer::TextureAtlasBuilder::getImageAtlas ( const osg::Image image)

◆ getImageAtlas() [3/3]

osg::Image* osgUtil::Optimizer::TextureAtlasBuilder::getImageAtlas ( const osg::Texture2D textue)

◆ getMargin()

int osgUtil::Optimizer::TextureAtlasBuilder::getMargin ( ) const
inline

◆ getMaximumAtlasHeight()

int osgUtil::Optimizer::TextureAtlasBuilder::getMaximumAtlasHeight ( ) const
inline

◆ getMaximumAtlasWidth()

int osgUtil::Optimizer::TextureAtlasBuilder::getMaximumAtlasWidth ( ) const
inline

◆ getNumSources()

unsigned int osgUtil::Optimizer::TextureAtlasBuilder::getNumSources ( ) const
inline

◆ getSource() [1/2]

Source* osgUtil::Optimizer::TextureAtlasBuilder::getSource ( const osg::Image image)
protected

◆ getSource() [2/2]

Source* osgUtil::Optimizer::TextureAtlasBuilder::getSource ( const osg::Texture2D texture)
protected

◆ getSourceImage()

const osg::Image* osgUtil::Optimizer::TextureAtlasBuilder::getSourceImage ( unsigned int  i)
inline

◆ getSourceTexture()

const osg::Texture2D* osgUtil::Optimizer::TextureAtlasBuilder::getSourceTexture ( unsigned int  i)
inline

◆ getTextureAtlas() [1/3]

osg::Texture2D* osgUtil::Optimizer::TextureAtlasBuilder::getTextureAtlas ( unsigned int  i)

◆ getTextureAtlas() [2/3]

osg::Texture2D* osgUtil::Optimizer::TextureAtlasBuilder::getTextureAtlas ( const osg::Image image)

◆ getTextureAtlas() [3/3]

osg::Texture2D* osgUtil::Optimizer::TextureAtlasBuilder::getTextureAtlas ( const osg::Texture2D texture)

◆ getTextureMatrix() [1/3]

osg::Matrix osgUtil::Optimizer::TextureAtlasBuilder::getTextureMatrix ( unsigned int  i)

◆ getTextureMatrix() [2/3]

osg::Matrix osgUtil::Optimizer::TextureAtlasBuilder::getTextureMatrix ( const osg::Image image)

◆ getTextureMatrix() [3/3]

osg::Matrix osgUtil::Optimizer::TextureAtlasBuilder::getTextureMatrix ( const osg::Texture2D texture)

◆ reset()

void osgUtil::Optimizer::TextureAtlasBuilder::reset ( )

◆ setMargin()

void osgUtil::Optimizer::TextureAtlasBuilder::setMargin ( int  margin)

◆ setMaximumAtlasSize()

void osgUtil::Optimizer::TextureAtlasBuilder::setMaximumAtlasSize ( int  width,
int  height 
)

Member Data Documentation

◆ _atlasList

AtlasList osgUtil::Optimizer::TextureAtlasBuilder::_atlasList
protected

◆ _margin

int osgUtil::Optimizer::TextureAtlasBuilder::_margin
protected

◆ _maximumAtlasHeight

int osgUtil::Optimizer::TextureAtlasBuilder::_maximumAtlasHeight
protected

◆ _maximumAtlasWidth

int osgUtil::Optimizer::TextureAtlasBuilder::_maximumAtlasWidth
protected

◆ _sourceList

SourceList osgUtil::Optimizer::TextureAtlasBuilder::_sourceList
protected

The documentation for this class was generated from the following file: