◆ IndexList
◆ RatioList
◆ Intersection()
osgUtil::RayIntersector::Intersection::Intersection |
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◆ getLocalIntersectNormal()
const osg::Vec3& osgUtil::RayIntersector::Intersection::getLocalIntersectNormal |
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const |
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◆ getLocalIntersectPoint()
const osg::Vec3d& osgUtil::RayIntersector::Intersection::getLocalIntersectPoint |
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const |
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inline |
◆ getTextureLookUp()
Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.
◆ getWorldIntersectNormal()
osg::Vec3 osgUtil::RayIntersector::Intersection::getWorldIntersectNormal |
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const |
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◆ getWorldIntersectPoint()
osg::Vec3d osgUtil::RayIntersector::Intersection::getWorldIntersectPoint |
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const |
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◆ operator<()
bool osgUtil::RayIntersector::Intersection::operator< |
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const Intersection & |
rhs | ) |
const |
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inline |
◆ distance
double osgUtil::RayIntersector::Intersection::distance |
◆ drawable
◆ indexList
IndexList osgUtil::RayIntersector::Intersection::indexList |
◆ localIntersectionNormal
osg::Vec3 osgUtil::RayIntersector::Intersection::localIntersectionNormal |
◆ localIntersectionPoint
osg::Vec3d osgUtil::RayIntersector::Intersection::localIntersectionPoint |
◆ matrix
◆ nodePath
◆ primitiveIndex
unsigned int osgUtil::RayIntersector::Intersection::primitiveIndex |
◆ ratioList
RatioList osgUtil::RayIntersector::Intersection::ratioList |
The documentation for this struct was generated from the following file: