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Rose
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A type of texture that if stretch across a destination Rectangle in rendering, will create a gradient coloring. More...
#include <Texture.h>


Public Member Functions | |
| GradientScale (const GradientScale &)=delete | |
| GradientScale (GradientScale &&)=default | |
| GradientScale & | operator= (const GradientScale &)=delete |
| GradientScale & | operator= (GradientScale &&)=delete |
Public Member Functions inherited from rose::sdl::Texture | |
| Texture (const Texture &)=delete | |
| Texture (Texture &&)=default | |
| Texture & | operator= (const Texture &)=delete |
| Texture & | operator= (Texture &&texture)=default |
| Texture (SDL_Texture *texture) | |
| Texture (Renderer &renderer, SDL_PixelFormatEnum format, SDL_TextureAccess access, int width, int height) | |
| Constructor More... | |
| Texture (Renderer &renderer, Size size) | |
| Constructor. More... | |
| int | setBlendMOde (SDL_BlendMode blendMode) |
| std::tuple< int, int > | getSize () const noexcept |
A type of texture that if stretch across a destination Rectangle in rendering, will create a gradient coloring.
1.8.13