GameBoi
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GameBoy's Graphic Processing Unit,. More...
Public Attributes | |
int | WIDTH = 160 |
int | HEIGHT = 144 |
Additional Inherited Members | |
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void | handleClockIncrement (int increment) |
method to handle CPU clock increment | |
GameBoy's Graphic Processing Unit,.
For the purpose of making code cleaner, VRAM and OAM (Sprite memory), which are separate parts of memory in reality (that GPU reads from) is modelled to be contained in GPU