GameBoi
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gpu.GPU Interface Reference

GameBoy's Graphic Processing Unit,. More...

Inheritance diagram for gpu.GPU:
cpu.clock.ClockObserver gpu.GPUImpl

Public Attributes

int WIDTH = 160
 
int HEIGHT = 144
 

Additional Inherited Members

- Public Member Functions inherited from cpu.clock.ClockObserver
void handleClockIncrement (int increment)
 method to handle CPU clock increment
 

Detailed Description

GameBoy's Graphic Processing Unit,.

For the purpose of making code cleaner, VRAM and OAM (Sprite memory), which are separate parts of memory in reality (that GPU reads from) is modelled to be contained in GPU


The documentation for this interface was generated from the following file: