16 #ifndef SURGSIM_PHYSICS_FIXEDREPRESENTATION_H 17 #define SURGSIM_PHYSICS_FIXEDREPRESENTATION_H 19 #include "SurgSim/Framework/ObjectFactory.h" 20 #include "SurgSim/Physics/RigidRepresentationBase.h" 29 typedef RigidLocalization FixedLocalization;
31 SURGSIM_STATIC_REGISTRATION(FixedRepresentation);
47 void updateGlobalInertiaMatrices(
const RigidState& state)
override;
49 void update(
double dt)
override;
55 #endif // SURGSIM_PHYSICS_FIXEDREPRESENTATION_H Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
The FixedRepresentation class represents a physics entity without any motion nor compliance against w...
Definition: FixedRepresentation.h:35
The RigidRepresentationBase class defines the base class for all rigid motion based representations (...
Definition: RigidRepresentationBase.h:38
The RigidState class describes a state (position and velocity information).
Definition: RigidState.h:31
void update(double dt) override
Update the representation state to the current time step.
Definition: FixedRepresentation.cpp:38
virtual ~FixedRepresentation()
Destructor.
Definition: FixedRepresentation.cpp:29
FixedRepresentation(const std::string &name)
Constructor.
Definition: FixedRepresentation.cpp:24