opensurgsim
RenderTarget.h
1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_RENDERTARGET_H
17 #define SURGSIM_GRAPHICS_RENDERTARGET_H
18 
19 #include <memory>
20 
21 namespace SurgSim
22 {
23 namespace Graphics
24 {
25 
26 class Texture;
27 
34 {
35 public:
36 
39  {
40  };
41 
42  virtual ~RenderTarget()
43  {
44  };
45 
48  virtual void getSize(int* width, int* height) const = 0;
49 
52  virtual int getColorTargetCount() const = 0;
53 
57  virtual std::shared_ptr<Texture> getColorTarget(int index) const = 0;
58 
61  virtual bool doesUseDepthTarget() const = 0;
62 
65  virtual std::shared_ptr<Texture> getDepthTarget() const = 0;
66 
67 private:
68 
69 };
70 
71 }; // Graphics
72 }; // SurgSim
73 
74 #endif
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
RenderTarget()
Constructor.
Definition: RenderTarget.h:38
virtual void getSize(int *width, int *height) const =0
Gets a size.
RenderTarget is an abstraction of the target buffers that a Camera should use to render it&#39;s scene va...
Definition: RenderTarget.h:33
virtual std::shared_ptr< Texture > getColorTarget(int index) const =0
Gets the indicated texture that is used as a target.
virtual bool doesUseDepthTarget() const =0
Check wether this draws into a depth texture.
virtual int getColorTargetCount() const =0
Returns the number of textures that this RenderTarget uses to draw into.
virtual std::shared_ptr< Texture > getDepthTarget() const =0
Returns the texture that is used for the depth map drawing.