opensurgsim
Texture2d.h
1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_TEXTURE2D_H
17 #define SURGSIM_GRAPHICS_TEXTURE2D_H
18 
19 #include "SurgSim/Graphics/Texture.h"
20 
21 namespace SurgSim
22 {
23 
24 namespace Graphics
25 {
26 
30 class Texture2d : public virtual Texture
31 {
32 public:
37  virtual void setSize(int width, int height) = 0;
38 
42  virtual void getSize(int* width, int* height) const = 0;
43 };
44 
45 }; // namespace Graphics
46 
47 }; // namespace SurgSim
48 
49 #endif // SURGSIM_GRAPHICS_TEXTURE2D_H
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
Base class defining the interface for a 2D Graphics Texture.
Definition: Texture2d.h:30
virtual void getSize(int *width, int *height) const =0
Gets the size of the texture.
virtual void setSize(int width, int height)=0
Sets the size of the texture.
Base class defining the interface for a Graphics Texture.
Definition: Texture.h:28