opensurgsim
Texture3d.h
1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_TEXTURE3D_H
17 #define SURGSIM_GRAPHICS_TEXTURE3D_H
18 
19 #include "SurgSim/Graphics/Texture.h"
20 
21 #include <vector>
22 
23 namespace SurgSim
24 {
25 
26 namespace Graphics
27 {
28 
32 class Texture3d : public virtual Texture
33 {
34 public:
40  virtual void setSize(int width, int height, int depth) = 0;
41 
46  virtual void getSize(int* width, int* height, int* depth) const = 0;
47 
52  virtual bool loadImageSlices(const std::vector<std::string>& filePaths) = 0;
53 };
54 
55 }; // namespace Graphics
56 
57 }; // namespace SurgSim
58 
59 #endif // SURGSIM_GRAPHICS_TEXTURE3D_H
virtual void setSize(int width, int height, int depth)=0
Sets the size of the texture.
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
virtual void getSize(int *width, int *height, int *depth) const =0
Gets the size of the texture.
virtual bool loadImageSlices(const std::vector< std::string > &filePaths)=0
Loads images slices from files into the 3D texture.
Base class defining the interface for a 3D Graphics Texture.
Definition: Texture3d.h:32
Base class defining the interface for a Graphics Texture.
Definition: Texture.h:28