opensurgsim
TextureCubeMap.h
1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_TEXTURECUBEMAP_H
17 #define SURGSIM_GRAPHICS_TEXTURECUBEMAP_H
18 
19 #include "SurgSim/Graphics/Texture.h"
20 
21 namespace SurgSim
22 {
23 
24 namespace Graphics
25 {
26 
29 class TextureCubeMap : public virtual Texture
30 {
31 public:
36  virtual void setSize(int width, int height) = 0;
37 
41  virtual void getSize(int* width, int* height) const = 0;
42 
51  virtual bool loadImageFaces(const std::string& negativeX, const std::string& positiveX,
52  const std::string& negativeY, const std::string& positiveY,
53  const std::string& negativeZ, const std::string& positiveZ) = 0;
54 };
55 
56 }; // namespace Graphics
57 
58 }; // namespace SurgSim
59 
60 #endif // SURGSIM_GRAPHICS_TEXTURECUBEMAP_H
virtual bool loadImageFaces(const std::string &negativeX, const std::string &positiveX, const std::string &negativeY, const std::string &positiveY, const std::string &negativeZ, const std::string &positiveZ)=0
Loads images from files into the faces of the cube map.
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
virtual void setSize(int width, int height)=0
Sets the size of the texture, which is the same for each face of the cube.
Base class defining the interface for a Cube Map Graphics Texture.
Definition: TextureCubeMap.h:29
virtual void getSize(int *width, int *height) const =0
Gets the size of the texture, which is the same for each face of the cube.
Base class defining the interface for a Graphics Texture.
Definition: Texture.h:28