opensurgsim
Texture.h
1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_TEXTURE_H
17 #define SURGSIM_GRAPHICS_TEXTURE_H
18 
19 #include <string>
20 
21 namespace SurgSim
22 {
23 
24 namespace Graphics
25 {
26 
28 class Texture
29 {
30 public:
31  Texture();
32 
34  virtual ~Texture()
35  {
36  }
37 
41  virtual bool loadImage(const std::string& filePath) = 0;
42 
44  virtual void clearImage() = 0;
45 
47  void setIsPointSprite(bool value);
48 
50  bool isPointSprite() const;
51 
52 private:
53  bool m_isPointSprite;
54 };
55 
56 }; // namespace Graphics
57 
58 }; // namespace SurgSim
59 
60 #endif // SURGSIM_GRAPHICS_TEXTURE_H
bool isPointSprite() const
Get point sprite flag state.
Definition: Texture.cpp:32
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
virtual void clearImage()=0
Removes the image from the texture.
virtual bool loadImage(const std::string &filePath)=0
Loads an image into the texture from a file.
void setIsPointSprite(bool value)
Set point sprite flag on/off.
Definition: Texture.cpp:27
virtual ~Texture()
Destructor.
Definition: Texture.h:34
Base class defining the interface for a Graphics Texture.
Definition: Texture.h:28