15 #include <ht_platform.h> 16 #include <ht_renderer.h> 17 #include <ht_directx.h> 35 void VDeInitialize()
override;
37 void VResizeBuffers(uint32_t width, uint32_t height)
override;
39 void VSetClearColor(
const Color& color)
override;
41 void VClearBuffer(ClearArgs args)
override;
43 void VPresent()
override;
46 bool CreateBuffers(uint32_t width, uint32_t height);
49 ID3D11Device* m_device;
50 ID3D11DeviceContext* m_context;
51 ID3D11RenderTargetView* m_renderTargetView;
52 ID3D11DepthStencilView* m_depthStencilView;
53 IDXGISwapChain* m_swapChain;
54 DXGI_SWAP_CHAIN_DESC m_swapChainDesc;
55 D3D_FEATURE_LEVEL m_featureLevel;
Definition: ht_d3d11renderer.h:26
Definition: ht_renderer.h:69
Hatchit Engine Copyright(c) 2015-2016 Third-Degree.
Definition: ht_color.h:19
Color class defining a 4-component color value.
Definition: ht_color.h:26
An interface to a renderer that will need to be implemented with a graphics language.