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include
unused
directx
dx12
ht_d3d12types.h
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#pragma once
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#include <ht_directx.h>
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#include <ht_string.h>
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#include <cstdint>
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namespace
Hatchit
{
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namespace
Graphics {
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namespace
DX {
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struct
ConstantBuffer
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{
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uint32_t bindIndex;
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ID3D12Buffer* buffer;
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BYTE* data;
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std::string id;
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};
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struct
ConstantBufferVariable
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{
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uint32_t byteOffset;
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size_t
size;
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uint32_t constantBufferIndex;
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};
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}
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}
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}
Hatchit
Hatchit Engine Copyright(c) 2015-2016 Third-Degree.
Definition:
ht_color.h:19
Hatchit::Graphics::DX::ConstantBufferVariable
Definition:
ht_d3d12types.h:36
Hatchit::Graphics::DX::ConstantBuffer
Definition:
ht_d3d12types.h:28
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