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| Quaternion (const float rawArray[]) |
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| Quaternion (const Vector3 &axis, float angle) |
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| Quaternion (float x, float y, float z, float w) |
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| Quaternion (float roll, float pitch, float yaw) |
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| Quaternion (__m128 quatData) |
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void * | operator new (size_t _size) |
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void | operator delete (void *p) |
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void * | operator new[] (size_t size) |
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void | operator delete[] (void *p) |
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| bool | operator== (const Quaternion &p_rhs) const |
| | Compares the values of this Quaternion to another given Quaternion. More...
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| bool | operator!= (const Quaternion &p_rhs) const |
| | Compares the values of this Quaternion to another given Quaternion. More...
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| Quaternion | operator+ (const Quaternion &p_rhs) const |
| | Adds the components of this Quaternion to another given Quaternion. More...
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| Quaternion | operator- (const Quaternion &p_rhs) const |
| | Subtracts the components of this Quaternion with another given Quaternion. More...
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| Quaternion | operator* (const Quaternion &p_rhs) const |
| | Multiplies the quaternion with another Quaternion using the Hamilton Product. More...
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| Quaternion & | operator+= (const Quaternion &p_rhs) |
| | Adds the components of the other quaternion into this quaternion. More...
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| Quaternion & | operator-= (const Quaternion &p_rhs) |
| | Subtracts the components of the other quaternion from this quaternion. More...
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| Quaternion & | operator*= (const Quaternion &p_rhs) |
| | Multiplies the two given quaternions using the Hamilton Product and stores the results back into the first Quaternion. More...
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| | operator __m128 () const |
| | Returns copy of internal __m128 structure. More...
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| Float4 | ToFloat4 () const |
| | Stores values of Quaternion into Float4 type. More...
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| Quaternion () |
| | Creates an identity Quaterion with elements 1,0,0,0.
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| Quaternion (float *m_vector) |
| | creates a quaternion from a pointer to an array of 4 floats
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| | Quaternion (float w, float x, float y, float z) |
| | Creates a Quaterion with elements set to the given values. More...
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| | Quaternion (Vector3 v) |
| | Creates a Quaternion based off the Euler rotation described by a Vector3. More...
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| | Quaternion (Vector4 v) |
| | Creates a Quaterion based on the Angle-Axis rotation described by a Vector4 where x,y,z is the axis and w is the angle. More...
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| Quaternion | getInverse () |
| | Returns an Quaterion that is the inverse of this one. More...
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| Vector4 | getAxisAngle () |
| | Returns this Quaterion's rotation in Angle-Axis form with a Vector4. More...
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| Matrix4 | getRotationMatrix () |
| | Returns this Quaterion's rotation in Matrix form. More...
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| Quaternion | operator* (Quaternion other) |
| | Multiplies this quaterion with another and returns the product. More...
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void | normalize () |
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