AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
AudioSourcePlayClipExtension.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity
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{
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public
static
class
AudioSourcePlayClipExtension
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{
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public
static
void
PlayClip
(
this
AudioSource source,
UnityEngine
.AudioClip clip,
bool
loop =
false
)
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{
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source.clip = clip;
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source.loop = loop;
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source.Play();
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}
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}
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}
HoloToolkit.Unity.AudioSourcePlayClipExtension
A shortcut to assign a clip to an AudioSource component and play the source
Definition:
AudioSourcePlayClipExtension.cs:11
HoloToolkit.Unity.AudioSourcePlayClipExtension.PlayClip
static void PlayClip(this AudioSource source, UnityEngine.AudioClip clip, bool loop=false)
Definition:
AudioSourcePlayClipExtension.cs:13
HoloToolkit
UnityEngine
Assets
HoloToolkit
SpatialSound
Scripts
UAudioManager
AudioSourcePlayClipExtension.cs
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