14 [Tooltip(
"Source transform for raycast origin - leave null to use default transform")]
24 return CurrentPointerOrientation + (RaycastOrigin != null ? RaycastOrigin.eulerAngles.y : transform.eulerAngles.y);
28 CurrentPointerOrientation = value;
37 get {
return RaycastOrigin != null ? RaycastOrigin.forward : transform.forward; }
virtual float PointerOrientation
The Y orientation of the pointer target - used for touchpad rotation and navigation ...
float CurrentPointerOrientation
virtual Vector3 PointerDirection
The forward direction of the targeting ray