AR Design
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BaseUsable.cs File Reference

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Classes

class  HoloToolkit.Unity.InputModule.Examples.Grabbables.BaseUsable
 A usable object is one that can be "used" or activated while being grabbed/carried A gun and a remote control are examples: first grab, then press a different button to use More...
 

Namespaces

namespace  HoloToolkit.Unity.InputModule.Examples.Grabbables
 //Intended Usage// Attach a "grabbable_x" script (a script that inherits from this) to any object that is meant to be grabbed create more specific grab behavior by adding additional scripts/components to the game object, such as scalableObject, rotatableObject, throwableObject