AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
BoundingBoxEventData.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
.EventSystems;
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
class
BoundingBoxEventData
: BaseEventData
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{
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public
GameObject BoundingBoxRiggedObject {
get
;
private
set
; }
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public
BoundingBoxEventData
(EventSystem eventSystem) : base(eventSystem) { }
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public
void
Initialize
(GameObject boundingBoxRiggedObject)
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{
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Reset();
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BoundingBoxRiggedObject = boundingBoxRiggedObject;
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}
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}
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}
HoloToolkit.Unity.InputModule.BoundingBoxEventData.Initialize
void Initialize(GameObject boundingBoxRiggedObject)
Definition:
BoundingBoxEventData.cs:21
HoloToolkit.Unity.InputModule.BoundingBoxEventData
Describes activity of a bounding box rig events.
Definition:
BoundingBoxEventData.cs:12
HoloToolkit.Unity.InputModule.BoundingBoxEventData.BoundingBoxEventData
BoundingBoxEventData(EventSystem eventSystem)
Definition:
BoundingBoxEventData.cs:19
HoloToolkit
UnityEngine
Assets
HoloToolkit
Input
Scripts
InputEventData
BoundingBoxEventData.cs
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