AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
BufferCacheData.cs
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1 namespace UnityGLTF.Cache
2 {
3  public class BufferCacheData
4  {
5  public long ChunkOffset { get; set; }
6  public System.IO.Stream Stream { get; set; }
7  }
8 }