31 public float ButtonCanceledVolume = 1f;
33 public float ButtonHeldVolume = 1f;
35 public float ButtonPressedVolume = 1f;
37 public float ButtonReleasedVolume = 1f;
39 public float ButtonObservationVolume = 1f;
41 public float ButtonObservationTargetedVolume = 1f;
43 public float ButtonTargetedVolume = 1f;
47 public class CustomEditor : ProfileInspector
49 protected override void DrawCustomFooter() {
61 protected void DrawClipEditor(ref AudioClip clip, ref
float volume,
string label) {
67 volume =
UnityEditor.EditorGUILayout.Slider(volume, 0f, 1f);