34 TryGetFunctionsReturnTrue =
false;
35 IsPositionAvailable =
false;
36 IsRotationAvailable =
false;
37 IsGripPositionAvailable =
false;
38 IsGripRotationAvailable =
false;
39 Position =
new Vector3(0, 0, 0);
40 Velocity =
new Vector3(0, 0, 0);
41 Rotation = Quaternion.identity;
47 if (!TryGetFunctionsReturnTrue)
57 if (!TryGetFunctionsReturnTrue)
67 if (!TryGetFunctionsReturnTrue || !IsRotationAvailable)
76 pointerRay = (Ray)PointerRay;
77 if (PointerRay == null)
86 position = GripPosition;
87 if (!TryGetFunctionsReturnTrue)
96 rotation = GripRotation;
97 if (!TryGetFunctionsReturnTrue || !IsGripRotationAvailable)