AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
DebugText.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 using UnityEngine;
5 
6 namespace HoloToolkit.Examples
7 {
8  [RequireComponent(typeof(TextMesh))]
9  public class DebugText : MonoBehaviour
10  {
11  private TextMesh mText;
12 
13  private void Awake()
14  {
15  mText = GetComponent<TextMesh>();
16  }
17 
18  public void SetText(string text)
19  {
20  mText.text = text;
21  }
22  }
23 }
void SetText(string text)
Definition: DebugText.cs:18