AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
DehydrationDeactivation.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity.InputModule.Tests
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{
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public
class
DehydrationDeactivation
: StateMachineBehaviour
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{
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public
override
void
OnStateExit
(Animator animator, AnimatorStateInfo stateInfo,
int
layerIndex)
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{
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animator.transform.gameObject.SetActive(
false
);
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}
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}
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}
HoloToolkit.Unity.InputModule.Tests.DehydrationDeactivation
Definition:
DehydrationDeactivation.cs:8
HoloToolkit.Unity.InputModule.Tests.DehydrationDeactivation.OnStateExit
override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
OnStateExit is called when a transition ends and the state machine finishes evaluating this state ...
Definition:
DehydrationDeactivation.cs:16
HoloToolkit
UnityEngine
Assets
HoloToolkit-Examples
Input
Scripts
DehydrationDeactivation.cs
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