AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
FocusDetails.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
System
;
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity.InputModule
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{
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[Serializable]
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public
struct
FocusDetails
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{
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public
Vector3
Point
;
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public
Vector3
Normal
;
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public
GameObject
Object
;
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}
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}
HoloToolkit.Unity.InputModule.FocusDetails.Point
Vector3 Point
Definition:
FocusDetails.cs:16
HoloToolkit.Unity.InputModule.FocusDetails.Object
GameObject Object
Definition:
FocusDetails.cs:18
System
HoloToolkit.Unity.InputModule.FocusDetails
FocusDetails struct contains information about which game object has the focus currently. Also contains information about the normal of that point.
Definition:
FocusDetails.cs:14
HoloToolkit.Unity.InputModule.FocusDetails.Normal
Vector3 Normal
Definition:
FocusDetails.cs:17
HoloToolkit
UnityEngine
Assets
HoloToolkit
Input
Scripts
Focus
FocusDetails.cs
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