14 private Material[] defaultMaterials;
18 defaultMaterials = GetComponent<Renderer>().materials;
23 for (
int i = 0; i < defaultMaterials.Length; i++)
26 defaultMaterials[i].SetFloat(
"_Gloss", 10.0f);
32 for (
int i = 0; i < defaultMaterials.Length; i++)
35 defaultMaterials[i].SetFloat(
"_Gloss", 1.0f);
39 private void OnDestroy()
41 foreach (var material
in defaultMaterials)