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GrabbableSpringJoint.cs File Reference

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Classes

class  HoloToolkit.Unity.InputModule.Examples.Grabbables.GrabbableSpringJoint
 This type of grab creates a temporary spring joint to attach the grabbed object to the grabber The fixed joint properties can be assigned here, because the joint will not be created until runtime More...
 

Namespaces

namespace  HoloToolkit.Unity.InputModule.Examples.Grabbables
 //Intended Usage// Attach a "grabbable_x" script (a script that inherits from this) to any object that is meant to be grabbed create more specific grab behavior by adding additional scripts/components to the game object, such as scalableObject, rotatableObject, throwableObject