AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
IGamePadHandler.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 using System;
5 using UnityEngine.EventSystems;
6 
7 namespace HoloToolkit.Unity.InputModule
8 {
9  [Obsolete("Use ISourceStateHandler")]
10  public interface IGamePadHandler : IEventSystemHandler
11  {
12  void OnGamePadDetected(GamePadEventData eventData);
13  void OnGamePadLost(GamePadEventData eventData);
14  }
15 }