AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
IGamePadHandler.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
System
;
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using
UnityEngine
.EventSystems;
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namespace
HoloToolkit
.Unity.InputModule
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{
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[Obsolete(
"Use ISourceStateHandler"
)]
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public
interface
IGamePadHandler
: IEventSystemHandler
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{
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void
OnGamePadDetected(
GamePadEventData
eventData);
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void
OnGamePadLost(
GamePadEventData
eventData);
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}
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}
System
HoloToolkit.Unity.InputModule.GamePadEventData
Definition:
GamePadEventData.cs:10
HoloToolkit.Unity.InputModule.IGamePadHandler
Definition:
IGamePadHandler.cs:10
HoloToolkit
UnityEngine
Assets
HoloToolkit
Input
Scripts
InputHandlers
IGamePadHandler.cs
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