AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
IManipulationHandler.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
.EventSystems;
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
interface
IManipulationHandler
: IEventSystemHandler
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{
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void
OnManipulationStarted(
ManipulationEventData
eventData);
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void
OnManipulationUpdated(
ManipulationEventData
eventData);
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void
OnManipulationCompleted(
ManipulationEventData
eventData);
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void
OnManipulationCanceled(
ManipulationEventData
eventData);
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}
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}
HoloToolkit.Unity.InputModule.ManipulationEventData
Describes an input event that involves content manipulation.
Definition:
ManipulationEventData.cs:12
HoloToolkit
UnityEngine
HoloToolkit.Unity.InputModule.IManipulationHandler
Interface to implement to react to manipulation gestures.
Definition:
IManipulationHandler.cs:11
Assets
HoloToolkit
Input
Scripts
InputHandlers
IManipulationHandler.cs
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