AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
ISourceStateHandler.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
.EventSystems;
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
interface
ISourceStateHandler
: IEventSystemHandler
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{
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void
OnSourceDetected(
SourceStateEventData
eventData);
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void
OnSourceLost(
SourceStateEventData
eventData);
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}
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}
HoloToolkit.Unity.InputModule.ISourceStateHandler
Interface to implement to react to source state changes, such as when an input source is detected or ...
Definition:
ISourceStateHandler.cs:11
HoloToolkit
HoloToolkit.Unity.InputModule.SourceStateEventData
Describes an source state event that has a source id.
Definition:
SourceStateEventData.cs:11
UnityEngine
Assets
HoloToolkit
Input
Scripts
InputHandlers
ISourceStateHandler.cs
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