AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
InputMappingAxisUtility.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 namespace HoloToolkit.Unity
5 {
11  public static class InputMappingAxisUtility
12  {
13  #region Xbox and Motion Controller Mappings
14 
15  public const string CONTROLLER_LEFT_STICK_HORIZONTAL = "CONTROLLER_LEFT_STICK_HORIZONTAL";
16  public const string CONTROLLER_LEFT_STICK_VERTICAL = "CONTROLLER_LEFT_STICK_VERTICAL";
17  public const string CONTROLLER_RIGHT_STICK_HORIZONTAL = "CONTROLLER_RIGHT_STICK_HORIZONTAL";
18  public const string CONTROLLER_RIGHT_STICK_VERTICAL = "CONTROLLER_RIGHT_STICK_VERTICAL";
19  public const string XBOX_DPAD_HORIZONTAL = "XBOX_DPAD_HORIZONTAL";
20  public const string XBOX_DPAD_VERTICAL = "XBOX_DPAD_VERTICAL";
21  public const string CONTROLLER_LEFT_TRIGGER = "CONTROLLER_LEFT_TRIGGER";
22  public const string CONTROLLER_RIGHT_TRIGGER = "CONTROLLER_RIGHT_TRIGGER";
23  public const string XBOX_SHARED_TRIGGER = "XBOX_SHARED_TRIGGER";
24  public const string XBOX_A = "XBOX_A";
25  public const string XBOX_B = "XBOX_B";
26  public const string XBOX_X = "XBOX_X";
27  public const string XBOX_Y = "XBOX_Y";
28  public const string CONTROLLER_LEFT_MENU = "CONTROLLER_LEFT_MENU";
29  public const string CONTROLLER_RIGHT_MENU = "CONTROLLER_RIGHT_MENU";
30  public const string CONTROLLER_LEFT_BUMPER_OR_GRIP = "XBOX_LEFT_BUMPER";
31  public const string CONTROLLER_RIGHT_BUMPER_OR_GRIP = "XBOX_RIGHT_BUMPER";
32  public const string CONTROLLER_LEFT_STICK_CLICK = "CONTROLLER_LEFT_STICK_CLICK";
33  public const string CONTROLLER_RIGHT_STICK_CLICK = "CONTROLLER_RIGHT_STICK_CLICK";
34 
35  #endregion Xbox and Motion Controller Mappings
36  }
37 }
Utility class for Unity's Input Manager Mappings. Input from all types should be defined here for use...