AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
InteractiveWidgetEnabledTest.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
;
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using
System
.Collections;
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namespace
HoloToolkit
.Examples.InteractiveElements
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{
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public
class
InteractiveWidgetEnabledTest
:
InteractiveWidget
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{
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public
TextMesh
TextField
;
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private
bool
mIsEnabled =
true
;
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private
void
Start()
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{
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if
(TextField == null)
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{
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TextField = GetComponent<TextMesh>();
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}
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}
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public
override
void
SetState
(
Interactive
.
ButtonStateEnum
state)
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{
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switch
(state)
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{
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case
Interactive
.
ButtonStateEnum
.Default:
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mIsEnabled =
true
;
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break
;
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case
Interactive
.
ButtonStateEnum
.Focus:
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mIsEnabled =
true
;
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break
;
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case
Interactive
.
ButtonStateEnum
.Press:
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mIsEnabled =
true
;
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break
;
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case
Interactive
.
ButtonStateEnum
.Selected:
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mIsEnabled =
true
;
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break
;
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case
Interactive
.
ButtonStateEnum
.FocusSelected:
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mIsEnabled =
true
;
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break
;
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case
Interactive
.
ButtonStateEnum
.PressSelected:
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mIsEnabled =
true
;
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break
;
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case
Interactive
.
ButtonStateEnum
.Disabled:
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mIsEnabled =
false
;
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break
;
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case
Interactive
.
ButtonStateEnum
.DisabledSelected:
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mIsEnabled =
false
;
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break
;
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default
:
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break
;
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}
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TextField.text = mIsEnabled ?
"(Enabled)"
:
"(Disabled)"
;
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}
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}
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}
HoloToolkit.Examples.InteractiveElements.InteractiveWidgetEnabledTest
Sample InteractiveWidget for displaying text indicating if the button is enabled or disabled ...
Definition:
InteractiveWidgetEnabledTest.cs:12
HoloToolkit.Examples.InteractiveElements.InteractiveWidget
InteractiveState can exist on a child element of the game object containing the Interactive component...
Definition:
InteractiveWidget.cs:13
System
HoloToolkit.Examples.InteractiveElements.InteractiveWidgetEnabledTest.TextField
TextMesh TextField
Definition:
InteractiveWidgetEnabledTest.cs:14
HoloToolkit.Examples.InteractiveElements.Interactive.ButtonStateEnum
ButtonStateEnum
A button typically has 8 potential states. We can update visual feedback based on state change...
Definition:
Interactive.cs:80
HoloToolkit.Examples.InteractiveElements.InteractiveWidgetEnabledTest.SetState
override void SetState(Interactive.ButtonStateEnum state)
Interactive calls this method on state change
Definition:
InteractiveWidgetEnabledTest.cs:38
HoloToolkit
HoloToolkit.Examples.InteractiveElements.Interactive
Interactive exposes basic button type events to the Unity Editor and receives messages from the Gestu...
Definition:
Interactive.cs:22
UnityEngine
Assets
HoloToolkit-Examples
UX
Scripts
Tests
InteractiveWidgetEnabledTest.cs
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