18 private Renderer mRenderer;
22 mRenderer = this.gameObject.GetComponent<Renderer>();
44 this.gameObject.transform.localScale = EffectScale[0];
45 this.gameObject.transform.localPosition = EffectPosition[0];
49 this.gameObject.transform.localScale = EffectScale[1];
50 this.gameObject.transform.localPosition = EffectPosition[0];
54 this.gameObject.transform.localPosition = EffectPosition[1];
58 this.gameObject.transform.localScale = EffectScale[0];
59 this.gameObject.transform.localPosition = EffectPosition[0];
63 this.gameObject.transform.localScale = EffectScale[1];
64 this.gameObject.transform.localPosition = EffectPosition[0];
68 this.gameObject.transform.localPosition = EffectPosition[1];
72 this.gameObject.transform.localScale = EffectScale[0];
73 this.gameObject.transform.localPosition = EffectPosition[0];
77 this.gameObject.transform.localScale = EffectScale[0];
78 this.gameObject.transform.localPosition = EffectPosition[0];
85 if (mRenderer != null && colorIndex > -1)
87 mRenderer.material.color = EffectColors[colorIndex];