25 public InterpolatedQuaternion(Quaternion initialValue,
bool skipFirstUpdateFrame =
false) : base(initialValue, skipFirstUpdateFrame) { }
35 public override Quaternion
ApplyCurveValue(Quaternion startValue, Quaternion targetValue,
float curveValue)
37 return Quaternion.Slerp(startValue, targetValue, curveValue);
49 return Quaternion.Angle(one, other) < SmallNumber;