25 public InterpolatedVector3(Vector3 initialValue,
bool skipFirstUpdateFrame =
false) : base(initialValue, skipFirstUpdateFrame) { }
36 return (one - other).sqrMagnitude <= SmallNumberSquared;
47 public override Vector3
ApplyCurveValue(Vector3 startValue, Vector3 targetValue,
float curveValue)
49 return Vector3.Lerp(startValue, targetValue, curveValue);