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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Go to the source code of this file.
Classes | |
| class | HoloToolkit.Unity.InputModule.KeyboardManager |
| KeyboardManager allows other scripts to register for (or inject) key events. More... | |
| struct | HoloToolkit.Unity.InputModule.KeyboardManager.KeyCodeEventPair |
| Simple struct that holds a KeyCode and KeyEvent More... | |
| class | HoloToolkit.Unity.InputModule.KeyboardManager.KeyboardRegistration |
| KeyboardRegistration is returned by RegisterKeyEvent. Calling code should maintain a reference to the object while the registration should function, then call Dispose on it to unregister. More... | |
Namespaces | |
| namespace | HoloToolkit.Unity.InputModule |