AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
LevelManager.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 using UnityEngine;
5 using UnityEngine.SceneManagement;
6 
7 namespace HoloToolkit.Examples
8 {
9  public class LevelManager : MonoBehaviour
10  {
11  public void LoadNextScene()
12  {
13  int sceneIndex = SceneManager.GetActiveScene().buildIndex + 1;
14  if (sceneIndex >= SceneManager.sceneCountInBuildSettings)
15  {
16  sceneIndex = 0;
17  }
18 
19  SceneManager.LoadScene(sceneIndex);
20  }
21  }
22 }