AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
MeshCacheData.cs
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1 using System.Collections.Generic;
2 using GLTF;
3 
4 namespace UnityGLTF.Cache
5 {
6  public class MeshCacheData
7  {
8  public UnityEngine.Mesh LoadedMesh { get; set; }
9  public Dictionary<string, AttributeAccessor> MeshAttributes { get; set; }
10 
11  public MeshCacheData()
12  {
13  MeshAttributes = new Dictionary<string, AttributeAccessor>();
14  }
15  }
16 }