AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
MeshCacheData.cs
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1
using
System
.Collections.Generic;
2
using
GLTF
;
3
4
namespace
UnityGLTF
.Cache
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{
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public
class
MeshCacheData
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{
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public
UnityEngine
.Mesh LoadedMesh {
get
;
set
; }
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public
Dictionary<string, AttributeAccessor> MeshAttributes {
get
;
set
; }
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public
MeshCacheData
()
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{
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MeshAttributes =
new
Dictionary<string, AttributeAccessor>();
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}
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}
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}
GLTF
UnityGLTF
Definition:
AsyncAction.cs:9
System
UnityGLTF.Cache.MeshCacheData
Definition:
MeshCacheData.cs:6
UnityGLTF.Cache.MeshCacheData.MeshCacheData
MeshCacheData()
Definition:
MeshCacheData.cs:11
UnityEngine
Assets
HoloToolkit
Utilities
Scripts
GLTF
Scripts
Cache
MeshCacheData.cs
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1.8.12