16 [Tooltip(
"Rotation sensitivity controls the amount of rotation.")]
17 public float RotationSensitivity = 10.0f;
19 private float rotationFactor = 0.0f;
20 private Vector3 navigationDelta = Vector3.zero;
27 private void PerformRotation()
29 if (navigationDelta == Vector3.zero)
36 rotationFactor = navigationDelta.x * RotationSensitivity;
39 transform.Rotate(
new Vector3(0, -1 * rotationFactor, 0));
44 navigationDelta = Vector3.zero;
50 navigationDelta = Vector3.zero;