AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
Origin.cs
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1 using ARDesign;
2 using System.Collections;
3 using UnityEngine;
4 using UnityEngine.Networking;
5 
6 public class Origin : MonoBehaviour
7 {
8  public string results;
9 
10  #region PRIVATE_MEMBER_VARIABLES
11 
12  #endregion // PRIVATE_MEMBER_VARIABLES
13 
14  // Use this for initialization
15  void Start()
16  {
17 
18  }
19 
20  // Update is called once per frame
21  void Update()
22  {
23 
24  }
25 
29  public void Init(string VuMarkId)
30  {
31  string originid = VuMarkId;
32  Debug.Log("New Origin w/ ID " + originid);
33  StartCoroutine(JSONBuilder.instance.GetText(originid));
34  }
35 
36 
37 }
Singleton object for handling scene loading and widget creation
Definition: JSONBuilder.cs:16
void Init(string VuMarkId)
This method associates the parent VuMarkId to Origin
Definition: Origin.cs:29
IEnumerator GetText(string id)
Starts get request to fetch config for a given ID
Definition: JSONBuilder.cs:136
Definition: Origin.cs:6
static JSONBuilder instance
Definition: JSONBuilder.cs:18
string results
Definition: Origin.cs:8