11 [Header(
"Parabola Settings")]
12 public Vector3 Start = Vector3.zero;
13 public Vector3 End = Vector3.forward;
14 public Vector3 UpDirection = Vector3.up;
16 public float Height = 1f;
18 public override int NumPoints
68 Vector3 last = GetUnclampedPoint(0f);
69 for (
int i = 1; i < 10; i++)
71 Vector3 current = GetUnclampedPoint((
float)i / 10);
72 distance += Vector3.Distance(last, current);
84 public class CustomEditor : LineBaseEditor
86 protected override void DrawCustomSceneGUI()
88 base.DrawCustomSceneGUI();