AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
PlaneFinding.cs File Reference

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Classes

struct  HoloToolkit.Unity.SpatialMapping.OrientedBoundingBox
 
struct  HoloToolkit.Unity.SpatialMapping.BoundedPlane
 
class  HoloToolkit.Unity.SpatialMapping.PlaneFinding
 
struct  HoloToolkit.Unity.SpatialMapping.PlaneFinding.MeshData
 PlaneFinding is an expensive task that should not be run from Unity's main thread as it will stall the thread and cause a frame rate dip. Instead, the PlaneFinding APIs should be exclusively called from background threads. Unfortunately, Unity's built-in data types (such as MeshFilter) are not thread safe and cannot be accessed from background threads. The MeshData struct exists to work-around this limitation. When you want to find planes in a collection of MeshFilter objects, start by constructing a list of MeshData structs from those MeshFilters. You can then take the resulting list of MeshData structs, and safely pass it to the FindPlanes() API from a background thread. More...
 
struct  HoloToolkit.Unity.SpatialMapping.PlaneFinding.DLLImports.ImportedMeshData
 

Namespaces

namespace  HoloToolkit.Unity.SpatialMapping