6 using System.Collections.Generic;
14 public GameObject DisconnectedPosition {
get;
set; }
15 public GameObject ConnectedPosition {
get;
set; }
22 transform.SetParent(DisconnectedPosition.transform,
false);
27 private void NetworkDisco_ConnectionStatusChanged(
object sender,
System.EventArgs e)
32 void MoveToRightSpot()
34 GameObject parent = networkDisco.
Connected ? ConnectedPosition : DisconnectedPosition;
37 Invoke(
"MoveToRightSpot", 0.1f);
41 transform.SetParent(parent.transform,
false);
46 void SetChildren(
bool Enabled)
48 foreach (Renderer mr
in GetComponentsInChildren<Renderer>())
53 foreach (BoxCollider bc
in GetComponentsInChildren<BoxCollider>())