5 using System.Collections.Generic;
21 int sceneCount = SceneManager.sceneCountInBuildSettings;
23 for (
int i = 0; i < sceneCount; ++i)
25 if (i < sceneCount - 1)
27 if (SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(i))
29 SceneManager.LoadScene(i + 1);
35 SceneManager.LoadScene(0);
45 int sceneCount = SceneManager.sceneCount;
47 for (
int i = 0; i < sceneCount; ++i)
51 if (SceneManager.GetActiveScene() == SceneManager.GetSceneAt(i))
53 SceneManager.LoadScene(i - 1);
59 SceneManager.LoadScene(sceneCount - 1);