22 private TextMesh textMesh;
29 private bool wasClient =
false;
30 private bool wasServer =
false;
31 private string ServerIp =
"";
32 private bool anchorEstablished =
false;
33 private bool wasImporting =
false;
34 private bool wasDownloading =
false;
35 private string anchorName =
"";
44 textMesh = GetComponent<TextMesh>();
51 if (anchorManager == null)
57 if (wasClient != NetworkDiscoveryObject.isClient)
59 Debug.Log(
"Was client changed to " + NetworkDiscoveryObject.isClient);
60 wasClient = NetworkDiscoveryObject.isClient;
64 if (wasServer != NetworkDiscoveryObject.isServer)
66 wasServer = NetworkDiscoveryObject.isServer;
70 if (ServerIp != NetworkDiscoveryObject.
ServerIp)
72 ServerIp = NetworkDiscoveryObject.
ServerIp;
77 if (anchorManager != null)
111 private void UpdateText()
113 textMesh.text =
string.Format(
114 "{0}{1}{2}\n{3}{4}\n",
115 wasClient ?
"Client\n" :
"",
116 wasServer ?
"Server\n" :
"",
118 anchorEstablished ?
"Anchored Here\n" : (wasImporting ?
"Importing\n" : (wasDownloading ?
"Downloading\n" :
"Not Anchored\n")),
NetworkDiscoveryWithAnchors NetworkDiscoveryObject
Set in the editor with the network discovery object since we query that object for much of our text...
It is nice to know what is going on with the networking scene sometimes.