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SimpleMeshSerializer.cs File Reference

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Classes

class  HoloToolkit.Unity.SpatialMapping.SimpleMeshSerializer
 SimpleMeshSerializer converts a UnityEngine.Mesh object to and from an array of bytes. This class saves minimal mesh data (vertices and triangle indices) in the following format: File header: vertex count (32 bit integer), triangle count (32 bit integer) Vertex list: vertex.x, vertex.y, vertex.z (all 32 bit float) Triangle index list: 32 bit integers More...
 

Namespaces

namespace  HoloToolkit.Unity.SpatialMapping
 

Typedefs

using SysDiag = System.Diagnostics
 

Typedef Documentation

§ SysDiag

using SysDiag = System.Diagnostics

Definition at line 7 of file SimpleMeshSerializer.cs.