AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
SpriteButtonDatum.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
System
;
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity.Buttons
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{
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[Serializable]
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public
class
SpriteButtonDatum
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{
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public
SpriteButtonDatum
(
ButtonStateEnum
state) { this.ActiveState = state; this.Name = state.ToString(); }
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public
string
Name
;
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public
ButtonStateEnum
ActiveState
;
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public
Sprite
ButtonSprite
;
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public
Color SpriteColor = Color.white;
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public
Vector3 Scale = Vector3.one;
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}
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}
HoloToolkit.Unity.Buttons.SpriteButtonDatum.ButtonSprite
Sprite ButtonSprite
Button sprite for new state
Definition:
SpriteButtonDatum.cs:28
HoloToolkit.Unity.Buttons.ButtonStateEnum
ButtonStateEnum
State enum for buttons.
Definition:
ButtonStateEnum.cs:9
HoloToolkit.Unity.Buttons.SpriteButtonDatum.Name
string Name
Name of Datum entry
Definition:
SpriteButtonDatum.cs:20
System
HoloToolkit.Unity.Buttons.SpriteButtonDatum.ActiveState
ButtonStateEnum ActiveState
Button State association
Definition:
SpriteButtonDatum.cs:24
HoloToolkit.Unity.Buttons.SpriteButtonDatum.SpriteButtonDatum
SpriteButtonDatum(ButtonStateEnum state)
Definition:
SpriteButtonDatum.cs:15
HoloToolkit.Unity.Buttons.SpriteButtonDatum
Sprite Button State Data Set
Definition:
SpriteButtonDatum.cs:13
HoloToolkit
UnityEngine
Assets
HoloToolkit
UX
Scripts
Buttons
ButtonDatums
SpriteButtonDatum.cs
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