AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
SupportedInputInfo.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
System
;
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namespace
HoloToolkit
.Unity.InputModule
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{
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[Flags]
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public
enum
SupportedInputInfo
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{
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None
= 0,
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[Obsolete(
"use PointerPosition"
)]
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Position
= (1 << 0),
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PointerPosition
= (1 << 0),
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[Obsolete(
"use PointerRotation"
)]
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Rotation
= (1 << 1),
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PointerRotation
= (1 << 1),
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Pointing
= (1 << 2),
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Thumbstick
= (1 << 3),
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Touchpad
= (1 << 4),
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Select
= (1 << 5),
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Menu
= (1 << 6),
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Grasp
= (1 << 7),
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GripPosition
= (1 << 8),
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GripRotation
= (1 << 9)
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}
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}
HoloToolkit.Unity.InputModule.SupportedInputInfo.GripRotation
HoloToolkit.Unity.InputModule.InteractionSourcePressInfo.Touchpad
HoloToolkit.Unity.InputModule.InteractionSourcePressInfo.Grasp
System
HoloToolkit.Unity.InputModule.CursorStateEnum.Select
IsHandVisible AND IsInputSourceDown
HoloToolkit.Unity.InputModule.InteractionSourcePressInfo.Thumbstick
HoloToolkit.Unity.InputModule.SupportedInputInfo
SupportedInputInfo
Flags used to indicate which input information is supported by an input source.
Definition:
SupportedInputInfo.cs:12
HoloToolkit.Unity.InputModule.SupportedInputInfo.Rotation
HoloToolkit.Unity.InputModule.SupportedInputInfo.PointerRotation
HoloToolkit.Unity.InputModule.InteractionSourcePressInfo.Menu
HoloToolkit
HoloToolkit.Unity.InputModule.SupportedInputInfo.PointerPosition
HoloToolkit.Unity.InputModule.CursorStateEnum.None
Useful for releasing external override. See CursorStateEnum.Contextual
HoloToolkit.Unity.InputModule.SupportedInputInfo.GripPosition
HoloToolkit.Unity.InputModule.SupportedInputInfo.Pointing
HoloToolkit.Unity.InputModule.SupportedInputInfo.Position
Assets
HoloToolkit
Input
Scripts
InputSources
SupportedInputInfo.cs
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1.8.12