AR Design
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SurfacePlane.cs File Reference

Go to the source code of this file.

Classes

class  HoloToolkit.Unity.SpatialMapping.SurfacePlane
 The SurfacePlane class is used by SurfaceMeshesToPlanes to create different types of planes (walls, floors, tables, etc.) based on the Spatial Mapping data returned by the SpatialMappingManager's source. This script should be a component on the SufacePlane prefab, which is used by SurfaceMeshesToPlanes. More...
 

Namespaces

namespace  HoloToolkit.Unity.SpatialMapping
 

Enumerations

enum  HoloToolkit.Unity.SpatialMapping.PlaneTypes {
  HoloToolkit.Unity.SpatialMapping.PlaneTypes.Wall = 0x1, HoloToolkit.Unity.SpatialMapping.PlaneTypes.Floor = 0x2, HoloToolkit.Unity.SpatialMapping.PlaneTypes.Ceiling = 0x4, HoloToolkit.Unity.SpatialMapping.PlaneTypes.Table = 0x8,
  HoloToolkit.Unity.SpatialMapping.PlaneTypes.Unknown = 0x10
}
 All possible plane types that a SurfacePlane can be. More...